Battle Spells

Battle Spells are added ability that you can use depending on your choice for each hero in Mobile Legends. Picking the proper/correct Battle Spells before the start of the match can give you strategic advantage in the game.

If you want to study the Battle Spells that are available in Mobile Legends, you are on the right place.


Mobile Legends Battle Spells


Execute

  • Deals 240-800 pts of true damage to a specified hero (grows with level).
  • Cooldown: 90s

Retribution

  • Deals 600-1440 pts of true damage to nearby jungle monsters or minions and increases damage to monsters by 30% within 3s (Damage will increase with level).
  • Cooldown: 30s

Inspire

  • Greatly enhances the hero for a short period of time. The next 8 basic attacks will ignore 25 pts of the target’s physical defense and increase your hero’s attack speed 55%. Lasts 5s.
  • Cooldown: 60s
  • Unlocks at Account Level 5

Sprint

  • Immediately increases movement speed 42%. This effect slowly fades over 10s.
  • Cooldown: 100s
  • Unlocks at Account Level 7

Healing Spell

  • Regens 15% of the hero’s HP and regens up to 15% HP for surrounding allies based on the number of allies around the hero. ALso regens 10% mana for self and surrounding allies.
  • Cooldown: 120s
  • Unlocks at Account Level 9

Aegis

  • Summons a shield to encase the hero, able to withstand 3 basic attacks. Lasts 5s.
  • Cooldown: 120s
  • Unlocks at Account Level 11

Petrify

  • Deals 115-325 magic damage to surrounding enemies (increases with level and petrifies targets for 0.7s.
  • Cooldown: 90s
  • Unlocks at Account Level 13

Purify

  • After a skill is released it will immediately remove all negative effects and grants immunity from disables for 1s and increase hero’s movement speed by 30%.
  • Cooldown: 150s
  • Unlocks at Account Level 15

Weaken

  • Decreases a specified hero’s movement speed by 70%, physical attack and magic power by 50%. Lasts 3s.
  • Cooldown: 60s
  • Unlocks at Account Level 17

Flicker

  • Teleport a certain distance in a specified direction. For 1s after the teleport, duration of disabling effects received will be reduced 50%.
  • Cooldown: 120s
  • Unlocks at Account Level 19

Arrival

  • Teleports to the allied turret or minion after chanting for 3s. The target turret or minion will be invincible when the hero is teleporting. Hero’s movement speed increases by 30% for next 3s.
  • Cooldown: 150s
  • Unlocks at Account Level 21

Iron Wall

  • For 2s, all physical and magic damage received will be lowered 25%. Damage mitigation will increase 5% for every enemy hero nearby.
  • Cooldown: 90s
  • Unlocks at Account Level 23